powers

    • Air Sphere
    • Airbender Enounter 1
    • You compress the winds around you into an energized ball of air and unleash it amongst your enemies.
    • Encounter • Elemental, Force, Implement
    • Standard Action
    • Range 20
    • Target: One creature or object
    • Attack: Wisdom vs. Reflex
    • Hit: 2d8 + Wisdom modifier damage. Make a secondary attack
    • Secondary target: Each creature adjacent to the target
    • Secondary attack: Wisdom vs. Reflex
    • Secondary hit: 1d10 + Wisdom modifier damage
    • Created with DungeonMastering.com’s DM Tools

powers

Homeland Lodechrist